Good Moment for GameFi: Crypto-gaming Drives the Sector
The GameFi segment is growing steadily and is also expected to increase in the near future.
The GameFi segment is growing steadily and is also expected to increase in the near future.
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The blockchain gaming sector is booming: there are more than 4 million users on a daily basis, who seem enthusiastic about being able to make use of memecoins specifically, in addition to the more well-known and popular cryptocurrencies. Consequently, there is a great deal of attention towards assets of this type and pre-sales of new tokens are exploding, such as the ambitious Memebet that seems determined to become an industry leader.
The GameFi Segment is in Constant Growth
According to a report by DappRadar reported in September, the GameFi world is expanding, having recently reached 4.2 million daily users across the globe. This influx is due to the growing influence that decentralised finance, and its marketing strategies, are gaining in investors' wallets. The development of crypto assets is driving traders' conversion to these products, starting with the popular airdrop rewards.
Contributing to this steady growth is also TON, an ecosystem linked to Telegram that was developed with the main needs of gamified finance in mind.
TON and its Influence on gameFi
TON stands for The Open Network, a blockchain that, as its name suggests, is open to anyone who wants to develop applications on it at rather low gas costs. The system is fast and scalable, two features that have enabled developers to create Catizen, perhaps the most popular of the cryptocurrency-related games, which can count on 500,000 unique active wallets (UAW), i.e. paying players who are entitled to the rewards and rewards offered in the game.
TON's optimised integration with Telegram allows for extreme ease of access and enables anyone who wants to try their hand at crypto-gaming to do so without too much hassle.
The Hamster Kombat phenomenon
TON can then be moved to other blockchains. Often the network twinned with Telegram is a kind of gateway, which channels the curious and then redirects them to other games, anchored on different ecosystems. The Open Network is a kind of entry-level environment, practical and fast but with more limited possibilities than other chains. This is not to say that it is less performing than them, take for instance the GameFi phenomenon of the moment, developed on TON: Hamster Kombat.
The game, nice and entertaining if very simple in its set-up and rather boring in the long run, counts hundreds of millions of users and has dropped (i.e. offered rewards via airdrop) tokens for over 131 million eligible players. It is through this exchange of rewards that user loyalty is built and the pool of players is increased.
GameFi's success
Inspired by typical mobile game mechanisms, crypto-based games also aim to entice the user to connect and progress every day, because the difficulty is not so much in attracting new players (for that, natural curiosity is often enough) but in maintaining traction and avoiding abandonment.
Between the end of 2024 and the beginning of 2025, a real explosion of the segment is expected, which should remain on the crest of the wave at least until the end of next year. Then it will be up to the developers to create nice and fun products, as well as to keep the ones already available fresh.
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